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Colonial Conquest crack 64 bit

7/12/2019

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Colonial Conquest Crack 64 Bit



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About This Game

Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's. The object of the game is to become the dominant major power throughout the world. Players can be one among six of the great powers of the time: Great Britain, Germany, France, USA, Japan or Russia.

Features

  • Return to the era of Golden Warfare and rule one of handful of powers which had been shaping the face of our present world.
  • Sail, ride and march across the globe as your nation flexes its military and economic muscles.
  • Supplement brawn with subterfuge and use cloak and dagger tactics such as subversion and espionage.
  • Compete with the European hegemons in their final golden days before they engulfed the world in the flames of the first global war.
  • Play as one of the then two raising behemoths: the United States of America or Imperial Japan; or as one of the main European power to roll them back within their boundaries.
  • Play against the AI or other human claimants to the mastery of our planet.

More about the game


You win by either scoring the most Victory Points (VPs) or being the first to reach a certain preset VP threshold, depending on scenario and custom choices in the main menu. To do so, you must capture regions over the world, and defeat your enemies in battle.

The world has about 130 regions open to conquest. The regions have variable income and VP values (set randomly in the Standard scenario) and unknown until conquered or spied upon. Each region not owned by a Major Power usually has an independent Minor country owning and defending it.

Each Major country is controlled by a human player or the computer, or is designated neutral and then acts as a Minor country.
Hotseat play is possible, with an option to limit to 4.00 minutes the playing time per player.
Each game turn represents roughly one season.
Game lasts till victory conditions are achieved.

Scenarios: game offers 3 scenarios: one starting in the year 1880 with an historical setting, one in 1914 with historical positions, and an open ca-1870 standard where nation only own their starting home territories (free-for-all non-historical)

The game has 3 main phases, each player entering them in sequence, i.e. Build Phase (Spring only, with: Army & Navy Construction, Fortification, Economic Aid, Espionage, Subversion), Movement Phase (Army & Navy), and Combat Phase.

Gameplay of each phase is rather simple and straightforward, as follows:

  • Army and Navy Build Phase (Spring): Create new armies and fleets in your Supply Centers
  • Fortification Phase (Spring): Fortify army units (except in Supply Centers which are already fortified).
  • Economic Aid Phase (Spring): Lend money to other Major countries; which is added to their Treasury. Or Lend money to neutral Minor countries; which they use immediately to build armies.
  • Espionage Phase (Spring): Learn the approximate (not always accurate) army strength and the income of a Minor country or of an region controlled by a Major country. And the region’s VP value
  • Subversion Phase (Spring): Spend money to bribe a Minor country's army, weakening the country's defense or causing a coup (giving you control of the said country in return).
  • Movement Phase (All turns): Move armies to adjacent regions only. Move navies alone or with armies from one port to another (or carry regiments to amphibious landings on enemy holdings).
  • Combat Phase (All turns): up to twenty rounds of battle; each consists of naval (if ships are present) then land battles
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Title: Colonial Conquest
Genre: Indie, Simulation, Strategy
Developer:
Argonauts Interactive, Collectif Nemoïd
Publisher:
Plug In Digital, Argonauts Interactive
Release Date: 28 Jul, 2015



English,French,German,Portuguese,Russian



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I am so mixed about this game. When Colonial Conquest first came out on the Commodore 64 (in 1985 - heyoo), it was incredible, to the extent that it remains one of my top games of all time. This version, sadly, pales in comparison. I want it to be good, but, apart from improved graphics (not 30 years' worth, mind you), it is inferior to the original. Which is a shame. Yes I have played a bunch of hours on it (did I mention that the original Colonial Conquest was one of my favourites?) ... but I cannot recommend this in good conscience. The random events are a joke.

It's mindless fun. Certainly worth $5.. This is a very simple but largely satisfying strategy game. I hope the developers continue to improve and expand on it. I wish that there was just a little more to it. To really hold my attention it needs three simple things... Artillary, cavalry and officers. The artillary and cavalry would give it that "rock\/paper\/scissors" aspect so that it's not just a numbers game... and officers could affect the efficiency of your troops (A Sergeant for instance could add 10% to your troops making a force of 100 fight like a force of 110, escalatng from there) Generals could be expensive but any officer that survives a battle could get a field promotion. SOmething like that that could give it a little more strategy.

That being said I really enjoy the game it's a great palette cleanser after a session of EU or TW.. The name of the game and nostalgic but vague memories of the 1985 SSI version gave me high hopes.
Even if it didn\u2019t measure up to my rose-coloured memories, I also harboured optimistic thoughts that it might play a little like a simplified version Victoria 2 in board game form.
What I actually got was a game more similar to a mobile port of RISK.
I realise that a few of the negative reviews have compared this game to RISK which is only partially accurate as there are some tactical considerations for terrain types and fortifications as well as about double the number of territories. But in the end if you have ever played RISK with players whose only strategy is to make a giant hoard and bust loose every few turns then you know how this game plays.
There is really only 1 type* of combat unit (Infantry) and every battle more or less becomes entirely dependent on who has the larger stack, (with only a small consideration for forts and terrain). *(Yes there are ships but they are really only used as transports for your 1 type of land unit; and this is made tactically dull as any coastal province connects to any other coastal province in only 1 turn.) So perhaps slightly more depth than RISK but certainly less than another board game classic like Axis & Allies.
The premise of managing an economy is also enacted too thinly as there are far too few things to spend your money on; infantry, ships, forts, or spies \u2013 that\u2019s it. The card collecting strategy in RISK has as much or more depth. Could we not have cavalry, artillery, fort upgrades, both transports and fighting ships, factory placements, research upgrades perhaps leading to aircraft?
Based on the current price of the game $7.99 USD \/ $10.99 Cdn compared to the play \/ replay value I cannot recommend this game.
Fun: 4\/10
Tactical Depth: 2\/10
Historical Value: 2\/10
Playability (does it run): 8\/10
Replay value: 2\/10
Overall: 3\/10. Colonial conquest is simplicity incarnate. There is no depth to the game, there is no content, there is no strategy. You play a major power of the time (Britain, USA, France, Germany, Russia, or Japan). Each territory has a monetary value, and your money allows you to buy ships and soldiers. Purchase your armies, and walk all over the world, gobbling up one territory after another until you achieve the preset number of victory points. At this point the game ends - no cut scene, no message, nothing. It just ends.

Colonial conquest fails as a strategy game. One game I played, the AI did absolutely nothing.

Colonial conquest fails to have any replay value. How many times can you create a mega stack of soldiers and walk over the world before you get bored?

Colonial conquest fails to be engaging in any way. In less than 3.4 hours of game play, I experienced everything it has to offer.. This is more of an advanced Risk like Board Game. It is simple to pick up and just start playing.

In the Description of the game it states that the game mechanics are very straight forward and simple.. The game delivered that.

If you are looking for a cheap game that is easy to play and resembles a board game like risk.. This is a perfect game. This is not an overly complicated game trying to simulate history and governments.. You place your armies and move them around the map, conquer or defend.

I found the game to be very amusing and satisfying.. I'm always on the lookout to enjoy a risk like game.. Many try and fail. But this one is not frustrating or very difficult. Image risk with someones own twerks and touches in it emulating a fixed starting position for european empires.


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